Cody Thomas
(780) 394-3788
codyt3d@gmail.com
Passionate 3D Character Artist seeks career advancement opportunity.
View my work at www.codyt3d.com
Qualifications
A Motivated and highly organized individual with over 2 years’ experience creating art assets for games.
PERSONAL 360 ATTRIBUTES
SELECTED EXPERIENTIAL ACHIEVEMENTS
Created both 2D and 3D art assets for a number of iPhone games using tools such as 3Ds Max and Adobe Photoshop. Result: Gained experienced in creating highly optimized art assets constricting to strict technical limitations.
Builtlevels for games using Box2d physics engine. Result: Reached game milestones on time by alleviating designers’ workload.
Strategized and contributed regularly within a team environment to the improvement of game design. We established quicker and faster ways of reaching creative timeline goals through improving methods of module design in a shorter period of time thus gaining a competitive advantage in getting our software to market quicker. Result: Product released to market quicker increasing market share over competitors.
Game Releases
Lil’ Pirates (iPhone/iPad, 2010)
Artist
ZA! 2 XL (iPad, 2010)
Prop Modeler
Escape: Norms World XL (iPad, 2010)
Character art/Animator
Implode! (iPhone/iPad 2009)
Artist
Daisy Mae’s Alien Buffet (iPhone, 2009)
Character/Prop Modeler
Freeballin’(iPhone, 2009)
3D Modeler
A.D.D. (iPhone, 2009)
Artist
Spy Bot Chronicles(iPhone, 2009)
Artist/Level Designer
Toy Bot Mini Missions (iPhone, 2009)
Artist
Shaky Summit (iPhone, 2008)
Character/Prop Modeler
Toy Bot Diaries Trilogy (iPhone, 2008)
Artist/Level Designer
EDUCATION
Grant MacEwan College, Edmonton
Digital Arts and Media
2003 - 2004
The Art Institute of Vancouver, Burnaby
Game Art and Design Graduate
Sept 2005 - June 2007
EMPLOYMENT
ARTIST
Fluik Entertainment
June 2011 - Current
ARTIST
IUGO Mobile
July 2008 – February 2011
Q&A Test Specialist
QA Labs Inc.
2007 - 2008
Character Modeler
Games Project Workshop
2007
Graphic Artist
Photo Journey Ltd.
2001 - 2006
(780) 394-3788
codyt3d@gmail.com
Passionate 3D Character Artist seeks career advancement opportunity.
View my work at www.codyt3d.com
Qualifications
A Motivated and highly organized individual with over 2 years’ experience creating art assets for games.
- Specialize in character modeling (practiced in building props and environments as well).
- Maya, 3ds Max, Photoshop, and Zbrush.
- High detail texture creation.
- Rigging and weighting characters for animation.
PERSONAL 360 ATTRIBUTES
- High performance standards.
- Team player.
- Willing to make sacrifices to achieve project goals.
- Always motivated toward self improvement.
- Fit in well with others, and bring a good vibe to the workplace.
SELECTED EXPERIENTIAL ACHIEVEMENTS
Created both 2D and 3D art assets for a number of iPhone games using tools such as 3Ds Max and Adobe Photoshop. Result: Gained experienced in creating highly optimized art assets constricting to strict technical limitations.
Builtlevels for games using Box2d physics engine. Result: Reached game milestones on time by alleviating designers’ workload.
Strategized and contributed regularly within a team environment to the improvement of game design. We established quicker and faster ways of reaching creative timeline goals through improving methods of module design in a shorter period of time thus gaining a competitive advantage in getting our software to market quicker. Result: Product released to market quicker increasing market share over competitors.
Game Releases
Lil’ Pirates (iPhone/iPad, 2010)
Artist
ZA! 2 XL (iPad, 2010)
Prop Modeler
Escape: Norms World XL (iPad, 2010)
Character art/Animator
Implode! (iPhone/iPad 2009)
Artist
Daisy Mae’s Alien Buffet (iPhone, 2009)
Character/Prop Modeler
Freeballin’(iPhone, 2009)
3D Modeler
A.D.D. (iPhone, 2009)
Artist
Spy Bot Chronicles(iPhone, 2009)
Artist/Level Designer
Toy Bot Mini Missions (iPhone, 2009)
Artist
Shaky Summit (iPhone, 2008)
Character/Prop Modeler
Toy Bot Diaries Trilogy (iPhone, 2008)
Artist/Level Designer
EDUCATION
Grant MacEwan College, Edmonton
Digital Arts and Media
2003 - 2004
The Art Institute of Vancouver, Burnaby
Game Art and Design Graduate
Sept 2005 - June 2007
EMPLOYMENT
ARTIST
Fluik Entertainment
June 2011 - Current
ARTIST
IUGO Mobile
July 2008 – February 2011
Q&A Test Specialist
QA Labs Inc.
2007 - 2008
Character Modeler
Games Project Workshop
2007
Graphic Artist
Photo Journey Ltd.
2001 - 2006